FORM / RULES / PLAY / POSSIBILITYFORM / RULES / PLAY / POSSIBILITY
01 / THE EXPERIMENT
less convention. more possibility.
We’re exploring what happens when architecture becomes a system you can play with, not just an object you look at.
ILLUSTRATIVE FORM STUDY / NOT ENGINE OUTPUT
CURRENT STATE
form first. logic next.
Our procedural engine is currently a 3D form generator. There is no design logic built into it yet.
Brief interpretation, constraints, and building-code logic are future work, not live features. The ambition is a more autonomous architectural process. This is the beginning.
01 / GENERATED FORM ≠ RESOLVED ARCHITECTURE
02 / FIRST TYPOLOGY
a place at the table.
RESTAURANTS
One building type. Countless ways to gather.
Restaurants are our first area of exploration: spaces shaped by people, movement, and the ritual of eating together. We’re starting with form, before the rules that make a restaurant work.
TABLE FOR ?
03 / A FUTURE PLAYGROUND
the city is the classroom.
PLANNED / NOT LIVE
A student game where you’re the creator-designer. A city to learn in, one brief and one building at a time.
01 ↗
get a brief.
The planned game would generate a design type, capacity, and a set of constraints.
02 ↗
work the limits.
An in-house game code would limit building height. A creative rule set, not real-world building regulations.
03 ↗
shape the city.
The vision: explore alternatives and learn through play as the city grows. Game mechanics are not built yet.
04 / TRY THE IDEA
your first what if.
LOCAL DEMO / NOT CONNECTED TO THE ENGINE Choose a capacity. Get an illustrative restaurant brief. This interaction runs only in your browser; it does not generate a building or save your inputs.
SAMPLE BRIEF / 001
a neighbourhood restaurant.
design type
restaurant
capacity
48 guests
constraint
keep an open courtyard
demo height code
2 storeys maximum
Invented for this interface demo. No engine output or regulatory validation.
05 / STUDIO JOURNAL
THE BLOG / A SPACE FOR THINKING
notes from the process.
An open notebook for the questions, experiments, and ideas behind adesina studios.
[ as ]FIELD NOTES↗
NOT PUBLISHED YET
First entry coming soon.
No entries yet. We’ll share the thinking as it takes shape.